Impressions of Call of Duty 4 Multiplayer Beta
August 27th, 2007 | by Justin Nolan |The CoD4 beta officially comes out today (on a first come first serve basis), so I thought it was a good time to share my impressions thus far. I’ll try to hit all the points that matter. Keep in mind that this is only a beta… not even a preview or demo. Things are likely to change a little.
Graphics: They rock. Technically speaking the game is excellent. The art style is solid, with a few caveats. Despite the new “Modern” setting for the CoD franchise, the three levels included look like they could have been in Call of Duty 2. I personally liked Call of Duty 2’s landscapes, so it’s not so much a complaint as an observation. Overall the games geometry is rather boxy, generally lacking an organic, curvy appeal. It looks very raw, as would be expected in a gritty war shooter. Again, this is more of the games art syle, which is well executed and technologically sound. The game wont disappoint in the looks department.

Gameplay: I’ll be honest and let you know I’ve never played too much Call of Duty online. I was disappointed with Call of Duty 2s matchmaking (or lack there-of), which has been completely revamped of Call of Duty 4. If you are a friend of Halo 2/3 matchmaking, you will feel right at home, since it is practically identical. You’ve got party support, playlists, ranking, etc. It’s buttery smooth and should be easy to get together with your friends, find a match, and get in the game.
Game types in the beta in Free-for-all, Team Deathmatch, Team Tactical, and Team Objective (these are essentially the “playlists”). The first two are self-explanatory, both supporting 6-12 players. Team Tactical is for smaller teams of 2 to 3, doing both team deathmatch and Search and Destroy. Team Objective is again 6-12 players and includes Search and Destroy, and Domintation.
Search and Destroy is essentially like Counterstrike. The team on offense has to plant a bomb at one of two locations that the opposing team defends. The offence team wins by planting and detonating the bomb, or killing all of the opposing team (no respawns). Defense wins by killing all of the opposing team or defusing the bomb. Domination feels similar to Battlefield 2, with numerous flags or control points which you must control for the most amount of time.

So far everything is tried and true, essentially the best of numerous games. Where CoD 4 gets creative is with it’s “Create A Class” mode. You can create and save your own classes, complete with weapon selection and upgrades, and the all new perks. In a typical shooter, each class has their own perks inherent to them. A marksman may have truer aim, and a demolition expert may have increased explosives skill. With Create A Class, you pick your own weapons and skills. Do you want to be a stealthy snipers packing a UAV jammer, and how about an RPG just for the hell of it? Done. Increased health? Increased bullet damage? Faster reloading? Longer sprinting? It all sounds great, but of course you can’t have it ALL. You can really customize your playing style, and carefully pick the perks you want.
One of my favorite things about the game is that not everything is available right off the bat. You want to upgrade the scope on your M4? You’re going to need to earn that! If you visit the Barracks, you will see your current goals. You have goals for each of the weapons in your arsenal. If you want to upgrade your M16, you need to use it. The Barracks will tell you at your current level, you need 75 more kills with the M16 in order to get that new scope. There are numerous upgrades for each weapon (ranging from grenade launchers, camo, improved sights, and scopes), so there are numerous sets of goals for each weapon. When the full game comes out, if you want the most coveted gun in the game with the most upgrades, you’re going to have to work for it.
While this is a great reward system and even adds to replayability (who doesn’t want to get the upgrades for ALL the weapons?), I can see it also being a bad thing. If a guy on your team is working on getting upgrades for his Shotgun, he might decide to use it on a level not so fit, and bring down the rest of your team. Ideally you would just be patient and get the upgrades naturally, using weapons as fit, but I can definitely see this happening. Last night I was getting my last 50 kills for an M4 scope upgrade, and I was using that gun whether or not it was the best choice. My kill/death ratio suffered, but I got my scope!

The ranking system also has its ups and downs. You gain experience points for everything you do right in the game. Get a kill, +10. Activate the team UAV, +10. Get an assist, +2 (it softens the pain of someone stealing your kill). You need xxx number of experience points to reach the next rank (not unlike and RPG). The bad thing, is there is apparently no way to LOSE experience. That means if you kept playing and never got better, even if you continually lost, you would slowly but surely climb the ranks. Just imagine if in Halo 2 if you couldn’t level down from losing… ranks wouldn’t be as telling of skill. On the bright side, being on the losing team doesn’t hurt you as much, as long as you perform well on your own. But this kind of tears apart the whole fabric of a team based game.
What really matters is that Call of Duty is fun. It’s shaping up to be a great game, and even with the currently limited map, weapon, and perk selection, it’s a good time and leaves you wanting more.

20 Responses to “Impressions of Call of Duty 4 Multiplayer Beta”
By Hypersteric on Aug 27, 2007 | Reply
Sounds pretty cool. Hopefully, I can pick up a token this afternoon…
By Henning on Aug 30, 2007 | Reply
It’s good that you don’t lose experience. How does it possibly make sense to lose experience? It’s not like all of a sudden you DIDN’T play those games. And how else are mediocre players suppsed to get all the perks and whatnot? I hardly think it would be fair for only good players to get the perks - that would make the game even more lobsided.
By Justin Nolan on Aug 30, 2007 | Reply
Ranking is to match you with players of like skill, not to make you feel good about yourself. If I played halo 2 everyday for the past 2 years and I couldn’t have leveled down, I would have topped out the ranks. That is NOT a good thing, because experience doesn’t equal skill. Just because I play a lot doesn’t mean I’m good. I would be playing with people that are WAY better than me, and it would be no fun. When you can level down like in Halo, that means at my skill level, I’ll even out at around level 18. This means my SKILL level is 18, and not an indicator of how many hours I’ve wasted playing the game. I wouldn’t be able to level any higher unless I actually got better at the game. This is BETTER, because now the game is matching me with evenly skilled players and it creates very exciting games where where no one completely owns everyone else and it’s no fun.
If you cant level down, there is really no point to ranking at all for use as skill based matchmaking. It is NOT like an RPG or something where experience is equal to your skill. In an FPS more experience doesn’t make you better at the game.
By Henning on Aug 30, 2007 | Reply
Well, having a skill level is different than getting experience points towards perks etc. (Maybe they’ve been separated?) I play a lot, but I’m not that good. I just enjoy playing. There’s no possible way I’d enjoy playing CoD4 if all the other players got all the goodies but I didn’t. If I put in the time, I want the dime. It’s no fair to penalize players because their hand-eye coordination is not the same as some 14-year-old punk.
By Justin Nolan on Aug 30, 2007 | Reply
Right, I agree with you. You shouldn’t lose experience points or unlockables, but I still think there needs to be a better way to find skill-matched games than experience points.
By William Clark on Sep 10, 2007 | Reply
I just got the game downloaded it but it wont let me join any team death match games its bs i cant do anything on it but sit in the lobby by myself
By dudemanboi on Nov 13, 2007 | Reply
yaaaay! the game came out and im playing through the game 3 times already!
By Collin Wright on Nov 29, 2007 | Reply
I got the game the first day it came out. I was a little ol’ private the first day. Now, on November 29, 2007, I am a Luitenent General, (49) with a just-unlocked Barret 50. cal.. Right now, im working on my M4 headshots. I have the Blue Tiger Camo for the M16, but im taking a break with that. Im going to get Blue Tiger Camo with the M4, Ak-47, and all the other assualt weapons. This it going to take a lot of work. I hope all of you have a great time playing CoD4!
By Jason on Nov 29, 2007 | Reply
“In an FPS more experience doesn’t make you better at the game.”
That is ridiculous. How else can you get better if not through experience!?
By The Great T Run on Nov 30, 2007 | Reply
I can kinda see what he’s saying…
It’s simply the fact that if you keep playing the game (and you’re not picking up new tricks/techniques) and you’re still gettin your ass kicked…you still level up.
Unlike halo where you have to win to level up.
By Tha_evil_homie on Dec 21, 2007 | Reply
damn i play dis game everry weekend at my uncles house. and dis games tha shi***T!
yea i got to prestige already.working on the second one. but its hella tight. i always get red camo on the dragnouv . however its spelled.
hell of a game.
By zeratful on Jan 7, 2008 | Reply
there really is no way for a game to be based on exact skill i mean how hard is it for a friend whom is much better then the owner play on the account. i mean there is no pissible way that there will ever be a way to keep exact skill monitored unless they tracked ip adresses rather than gamertags.. if they tracked they tracked the person whom plays on the ip adress’s skill level then there might be a way but if that person would have sibilings then their brother/sister/whoever would suffer. If you guys are really worried about your skill going up i fu suck then go play halo… i mean theres nothing your complaints will do about the situation. the only thing u can do is get better. i mean when i started cod4 i sucked… and i mean the last week i never went negative i acutally went like 40 positive each time… it just takes time and patience. just take the time to get better at the game or go play something less intense.. i heard viva pinäta cam out with a new theme go download it.
zeratful
By sthpook on Jan 19, 2008 | Reply
Hmm.. well so far, the only way I have found to lose exp. is in a team hardcore match. The killing of teammates can leave you in the hole.
By Conor266 on Jan 24, 2008 | Reply
I think call of duty 4 has been the best out so far but i am a bit dissapointed that you cant do multiplayer on xbox live like in COD 3 me and my bro have to take turns now
By Collin Wright on Feb 11, 2008 | Reply
Now im in prestige mode now. i took a very long break off of this because i got a lot of new games, like Orange Box, Rainbow 6 Vegas, etc. but now im back on and enjoying the great fun.
By Michael Boyer on Mar 12, 2008 | Reply
call of duty 4 is the best game on earth its amazing the graphics and team ddeath match it will kill rainbow six las vegas 2 when it comes out callduty4 is my all time favorite 2 is war hawk which is better on ps3 then xbox 360 and better than halo 3 peace
By DA_Blac_Sun on Mar 12, 2008 | Reply
if you want to play me i am prestige 3 times and im playing on weekends come join my name is michael Boyer form bakersfield california im always on team deathmatch play me if you got the balls B**ches.
By Bob on Mar 25, 2008 | Reply
U r so right…if u level down….prestige mode-GAy and i wuldnt play it more than a month…
im a 10th prestige 55
By Bob on Mar 25, 2008 | Reply
Justin..you are a complete retard.
By The Great T Run on Mar 30, 2008 | Reply
Bob,
I’ve played with many 10x prestige players and they were all as good as me. (I’m only on my third).
Prestige mode is nothing but a covert style of masochism that isn’t really necessary.