What's your game?

Halo 3 has officially gone gold

Posted: August 29th, 2007 | Author: Justin Nolan | Filed under: Halo 3 | 5 Comments »

The press release arrived in my inbox just moments ago. The game has officially gone gold and has been released to manufacturing. Here is the full press release:

Most Anticipated Title of 2007 Released to Manufacturing, Begins Final March to Xbox 360

The wait is almost over. “Halo 3,” the final chapter in the groundbreaking “Halo” trilogy and the most anticipated game release of 2007, has been released to manufacturing.

Three years in the making by renowned developer Bungie Studios, “Halo 3” is now finished and will begin its journey to store shelves around the world in less than four weeks. “Halo 3,” which has already set new records as the fastest preordered game in history, has exceeded one million presales in North America alone. The title is set to shatter day-one entertainment sales records when it is released worldwide beginning Tuesday, Sept. 25.

“This is a huge milestone for us and a big cause for celebration at Bungie and Microsoft Game Studios,” said Harold Ryan, Studio Head at Bungie Studios. “This is the game we’ve always wanted to make and certainly the best game our studio has developed. We can’t wait for gamers to get their hands on it on Sept. 25.”

Created by legendary developer Bungie Studios and exclusive to the Xbox 360™ video game and entertainment system, “Halo 3” will set a new standard for interactive storytelling and social gaming by engaging consumers worldwide in Master Chief’s epic battle to save humankind. In November 2004, the world’s view of video games changed forever with the release of “Halo 2,” which generated a record-setting $125 million (U.S.) in sales within the first 24 hours and changed the way people think about interactive entertainment. Three years later, it remains the most-played game on Microsoft’s Xbox LIVE® online gaming and entertainment network, with nearly 1 billion hours of online gaming logged to date.

If it follows in Halo 2’s footsteps, this means it could hit the pirate channels any day. I can’t imagine the security they must have on it this time around, though. September 25th is officially imminent.


Halo 3/Mountain Dew commerical [update]

Posted: August 28th, 2007 | Author: Tarun Kunwar | Filed under: Halo 3, Video, Xbox 360 | 2 Comments »

I’ve said it before and i’ll say it again…Halo 3 is on it’s way to complete and total world domination.

Now add some Vodka to that Mountain Dew as well as some controller breaking and you’ve got me.

For those of you brave enough to get the Legendary Edition, look closely at 00:13.

“What kind of world is this where they advertise things not everybody can afford?” -Phillip J. Fry

Update: Justin here hijacking the post. I wanted to add this Halo 3 commercial, but didn’t want to flood the site with halo 3 ad posts :) I saw this ad on tv tonight. I love it!


Call of Duty 4 Beta registration still open

Posted: August 28th, 2007 | Author: Justin Nolan | Filed under: Xbox 360, Xbox Live | 9 Comments »

Due to the fiasco that was yesterday, registration is open until 7pm PDT tonight (Tuesday 7/28). It’s no longer first come, first serve, so go get your name in the hat. Get over there and register, and while you wait, check out our impressions of the beta here.


Halo 3 “Narrows” footage from PAX

Posted: August 28th, 2007 | Author: Justin Nolan | Filed under: Halo 3, Video | 8 Comments »

The internet exploded yesterday with videos of the Halo 3 Guardian map from the PAX Omegathon. Here is the second and final map shown, Narrows. Now excuse my newbishness for a second, but what was the green blob shooting gun?! I checked the Halo 3 wikipedia entry, but there is no mention of it in the weapons category. Whatever it is, it looks like it can do some massive damage. Even in the hands of that rather bad player, it got some quick kills. So did the fire bomb.


GT5 Prologue to be a free download?

Posted: August 27th, 2007 | Author: Justin Nolan | Filed under: PS3, Rumors | No Comments »

Word on the street (well, Gamespot) is that Gran Turismo 5 Prologue is going to be the sweet price of free. Sure, GT HD was a free preview as well, but Sony keeps promising that Prologue will be a full fledged game. Here is the quote from Gamespot:

Today, we sat in on a presentation hosted by Gran Turismo series creator Kazunori Yamauchi as he demonstrated some of the new features that will be present in Gran Turismo 5 Prologue. The game is due for release on the PlayStation Network as a free download later this year.

Something lost in translation? Not as full of a game as we’ve been lead to believe? Or a free gift from Sony? For now, your guess is as good as mine. There is always the chance the game will be ad supported. Sony was just blabbing about how ads and nickel and diming microtransactions are the future (hello Home). Time will tell.


Impressions of Call of Duty 4 Multiplayer Beta

Posted: August 27th, 2007 | Author: Justin Nolan | Filed under: Preview, Xbox 360, Xbox Live | 20 Comments »

The CoD4 beta officially comes out today (on a first come first serve basis), so I thought it was a good time to share my impressions thus far. I’ll try to hit all the points that matter. Keep in mind that this is only a beta… not even a preview or demo. Things are likely to change a little.

Graphics: They rock. Technically speaking the game is excellent. The art style is solid, with a few caveats. Despite the new “Modern” setting for the CoD franchise, the three levels included look like they could have been in Call of Duty 2. I personally liked Call of Duty 2’s landscapes, so it’s not so much a complaint as an observation. Overall the games geometry is rather boxy, generally lacking an organic, curvy appeal. It looks very raw, as would be expected in a gritty war shooter. Again, this is more of the games art syle, which is well executed and technologically sound. The game wont disappoint in the looks department.

Cod4 menu

Gameplay: I’ll be honest and let you know I’ve never played too much Call of Duty online. I was disappointed with Call of Duty 2s matchmaking (or lack there-of), which has been completely revamped of Call of Duty 4. If you are a friend of Halo 2/3 matchmaking, you will feel right at home, since it is practically identical. You’ve got party support, playlists, ranking, etc. It’s buttery smooth and should be easy to get together with your friends, find a match, and get in the game.

Game types in the beta in Free-for-all, Team Deathmatch, Team Tactical, and Team Objective (these are essentially the “playlists”). The first two are self-explanatory, both supporting 6-12 players. Team Tactical is for smaller teams of 2 to 3, doing both team deathmatch and Search and Destroy. Team Objective is again 6-12 players and includes Search and Destroy, and Domintation.

Search and Destroy is essentially like Counterstrike. The team on offense has to plant a bomb at one of two locations that the opposing team defends. The offence team wins by planting and detonating the bomb, or killing all of the opposing team (no respawns). Defense wins by killing all of the opposing team or defusing the bomb. Domination feels similar to Battlefield 2, with numerous flags or control points which you must control for the most amount of time.

Cod4 Live

So far everything is tried and true, essentially the best of numerous games. Where CoD 4 gets creative is with it’s “Create A Class” mode. You can create and save your own classes, complete with weapon selection and upgrades, and the all new perks. In a typical shooter, each class has their own perks inherent to them. A marksman may have truer aim, and a demolition expert may have increased explosives skill. With Create A Class, you pick your own weapons and skills. Do you want to be a stealthy snipers packing a UAV jammer, and how about an RPG just for the hell of it? Done. Increased health? Increased bullet damage? Faster reloading? Longer sprinting? It all sounds great, but of course you can’t have it ALL. You can really customize your playing style, and carefully pick the perks you want.

One of my favorite things about the game is that not everything is available right off the bat. You want to upgrade the scope on your M4? You’re going to need to earn that! If you visit the Barracks, you will see your current goals. You have goals for each of the weapons in your arsenal. If you want to upgrade your M16, you need to use it. The Barracks will tell you at your current level, you need 75 more kills with the M16 in order to get that new scope. There are numerous upgrades for each weapon (ranging from grenade launchers, camo, improved sights, and scopes), so there are numerous sets of goals for each weapon. When the full game comes out, if you want the most coveted gun in the game with the most upgrades, you’re going to have to work for it.

While this is a great reward system and even adds to replayability (who doesn’t want to get the upgrades for ALL the weapons?), I can see it also being a bad thing. If a guy on your team is working on getting upgrades for his Shotgun, he might decide to use it on a level not so fit, and bring down the rest of your team. Ideally you would just be patient and get the upgrades naturally, using weapons as fit, but I can definitely see this happening. Last night I was getting my last 50 kills for an M4 scope upgrade, and I was using that gun whether or not it was the best choice. My kill/death ratio suffered, but I got my scope!

Call of Duty 4 beta

The ranking system also has its ups and downs. You gain experience points for everything you do right in the game. Get a kill, +10. Activate the team UAV, +10. Get an assist, +2 (it softens the pain of someone stealing your kill). You need xxx number of experience points to reach the next rank (not unlike and RPG). The bad thing, is there is apparently no way to LOSE experience. That means if you kept playing and never got better, even if you continually lost, you would slowly but surely climb the ranks. Just imagine if in Halo 2 if you couldn’t level down from losing… ranks wouldn’t be as telling of skill. On the bright side, being on the losing team doesn’t hurt you as much, as long as you perform well on your own. But this kind of tears apart the whole fabric of a team based game.

What really matters is that Call of Duty is fun. It’s shaping up to be a great game, and even with the currently limited map, weapon, and perk selection, it’s a good time and leaves you wanting more.


Matt Keil says Destructoid is full of shit

Posted: August 25th, 2007 | Author: Justin Nolan | Filed under: Rants, Rumors | 2 Comments »

Matt Keil from G4’s X-Play has chimed in on Destructoid’s Mass Effect preview. Here is his take:

Do not believe this preview. I had the first hour of the game played in front of me, and none of Destructoid’s criticisms are valid. This is either truly awful taste or a pathetic attempt to get more hits. Possibly both.

Mass Effect has the most incredible facial animation of any game ever (at the time I saw it, anyway…Heavenly Sword tops it in cutscenes, IMO), and the voice acting is perfectly fine. The beginning of the game is all space navy “Sir, we have visual” shit, anyway. It’s obviously not going to be Gone With The Wind.

There are plenty of things to worry about with Mass Effect without making up shit about the presentation. This preview is simply not describing the game I saw.

Just what I suspected. This all but confirms my suspicion that Destructoid is a piece of crap, immature site. But I guess someone has to cater to the 12 year olds that wont stop uttering curse words in my headset.


Medal of Honor Airborne demo parachutes onto XBL Marketplace

Posted: August 25th, 2007 | Author: Justin Nolan | Filed under: Demo, Xbox 360, Xbox Live | 1 Comment »

If Medal of Honor is your cup of tea, a demo for the latest brew is now up for download. While I’m feeling FPS over saturation onsetting, a demo is always worth checking out. Plus, I can’t think of many better ways to start a level then jumping out of a plane. The demo weighs in at 970+ MB, so prepare for the usual Xbox Live download agony.


Microsoft and Sony skipping E for All Expo

Posted: August 25th, 2007 | Author: Justin Nolan | Filed under: News | 1 Comment »

What is going to fill that gigantic LA Convention Center without huge Microsoft and Sony booths? Well, Nintendo will be there. So much for replacing good old E3. I can’t blame you for trying.

I guess it was never trying to “replace” E3 anyway, since E for All is a consumer show. But come on, it’s in the LACC! And it’s one E away from E3. I guess that makes it E2. You will still be able to get your hands on some new 360 and Sony games, though. Just not first party stuff. The likes of EA, THQ, Konami, and Bandai Namco will be showing off their goods.

gameindustry.biz


Mass Effect either kicks ass, or blows

Posted: August 25th, 2007 | Author: Justin Nolan | Filed under: Preview, Rants, Xbox 360 | 5 Comments »

Depending on who you ask, that is. Gamespot and Destructoid both posted their impressions of Mass Effect being displayed at GC, and they couldn’t be more polar opposites. What Destructoid calls “emotionless voice acting and subpar facial animations,’ Gamespot calls the game dramatic, innovative, “exhibiting a lot of polish and flowing smoothly.” Destructoid says that it’s at worst, disappointing, and at best “not that bad.” Gamespot thinks it looks great at this point.

So who do you believe? (My vote goes to Mr. Brad Shoemaker. I’m not sure I’ve ever disagreed with him).

Update: Fixed all my gramatically errors. I wasn’t drunk when I wrote this, I swear.