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	<title>Comments on: Wave Goodbye, Co-op</title>
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	<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/</link>
	<description>gaming news by gamers</description>
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		<title>By: Tim Diguer</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-410</link>
		<dc:creator>Tim Diguer</dc:creator>
		<pubDate>Fri, 27 Jul 2007 04:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-410</guid>
		<description>Yeh, just use Xbox Connect or something if there isn&#039;t an official online coop.</description>
		<content:encoded><![CDATA[<p>Yeh, just use Xbox Connect or something if there isn&#8217;t an official online coop.</p>
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		<title>By: Dr Dmoney</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-400</link>
		<dc:creator>Dr Dmoney</dc:creator>
		<pubDate>Tue, 24 Jul 2007 20:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-400</guid>
		<description>Why don&#039;t people understand this. It is hard to implement Online co/op because their is so much information that has through go through a High speed internet connection. On system link it is about 100mbs but for a internet connection the information has to go through a 1mb connection. They want everybody to be able to play halo 3 online co/op with very little lag. This seems bad news, but if online co/op isn&#039;t abvalible at launch then I will just use XbConnect like for the orginial Halo, in uses system link through an internet connection.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t people understand this. It is hard to implement Online co/op because their is so much information that has through go through a High speed internet connection. On system link it is about 100mbs but for a internet connection the information has to go through a 1mb connection. They want everybody to be able to play halo 3 online co/op with very little lag. This seems bad news, but if online co/op isn&#8217;t abvalible at launch then I will just use XbConnect like for the orginial Halo, in uses system link through an internet connection.</p>
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		<title>By: JRWS</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-398</link>
		<dc:creator>JRWS</dc:creator>
		<pubDate>Tue, 24 Jul 2007 11:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-398</guid>
		<description>Yes I know Doom is like 15 years old but many next gen games will have online Co-op, games like 2 worlds having I think 8 player co-op.  How much different is having system link vs. Xbox live?  Also sand box games like Crackdown?  I really think it is only an issue because it was not built in from the beginning and as an after thought it now poses problems.  Good link thanks for the info Punkster you rock :)</description>
		<content:encoded><![CDATA[<p>Yes I know Doom is like 15 years old but many next gen games will have online Co-op, games like 2 worlds having I think 8 player co-op.  How much different is having system link vs. Xbox live?  Also sand box games like Crackdown?  I really think it is only an issue because it was not built in from the beginning and as an after thought it now poses problems.  Good link thanks for the info Punkster you rock <img src='http://www.gamerawr.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Punkster812</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-397</link>
		<dc:creator>Punkster812</dc:creator>
		<pubDate>Mon, 23 Jul 2007 14:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-397</guid>
		<description>Well here is the final quote from Bungie after the explosion of outrage and disappointment:

&quot;All we confirmed to EGM for their sweet, mind-twitterpating Campaign reveal (and other massive feature reveal) regarding Cooperative Play in Halo 3â€™s Campaign is that System Link co-op will be included in Halo 3. Just like we told EGM, weâ€™re aware that people want co-op online but the challenge of getting our complicated A.I. systems, huge game world, and gargantuan encounters neatly packaged and transferring across the Interwebz is a mythic undertaking.&quot;

http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12669

And JRWS, as I said earlier with the static enemy placement and simple AI made it possible for Doom.</description>
		<content:encoded><![CDATA[<p>Well here is the final quote from Bungie after the explosion of outrage and disappointment:</p>
<p>&#8220;All we confirmed to EGM for their sweet, mind-twitterpating Campaign reveal (and other massive feature reveal) regarding Cooperative Play in Halo 3â€™s Campaign is that System Link co-op will be included in Halo 3. Just like we told EGM, weâ€™re aware that people want co-op online but the challenge of getting our complicated A.I. systems, huge game world, and gargantuan encounters neatly packaged and transferring across the Interwebz is a mythic undertaking.&#8221;</p>
<p><a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12669" rel="nofollow">http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12669</a></p>
<p>And JRWS, as I said earlier with the static enemy placement and simple AI made it possible for Doom.</p>
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		<title>By: JRWS</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-396</link>
		<dc:creator>JRWS</dc:creator>
		<pubDate>Sat, 21 Jul 2007 11:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-396</guid>
		<description>This is BS! H3 should have co-op with out question I mean really, Co-op has been around forever even when I started online gaming playing Doom with a 14400 modem between 2 crappy 100 MHz computers.  And when you respawned you would be well over a mile away trying to catch up with your partner.  That one scenario in the game has some of the best developers baffled?  I don&#039;t buy it, they have plenty of ideas on how to screw us and try and get us to pay over a hundred bucks for the special special edition?  &quot; What do we do there are 3 marines in a warthog with you oh no how will we ever change that&quot; Come on guys you have had the Dev kits the longest and still we wait for a game that so far in not eye-popping in the graphics department.  Graphics are not everything you say? True but then where are the game modes like Co-op.  A Quake launch pad and a quad don&#039;t cut it!  I guess my only Co-op player will be that sh!tty plastic helmet that i get for 130 bucks.  Peace!</description>
		<content:encoded><![CDATA[<p>This is BS! H3 should have co-op with out question I mean really, Co-op has been around forever even when I started online gaming playing Doom with a 14400 modem between 2 crappy 100 MHz computers.  And when you respawned you would be well over a mile away trying to catch up with your partner.  That one scenario in the game has some of the best developers baffled?  I don&#8217;t buy it, they have plenty of ideas on how to screw us and try and get us to pay over a hundred bucks for the special special edition?  &#8221; What do we do there are 3 marines in a warthog with you oh no how will we ever change that&#8221; Come on guys you have had the Dev kits the longest and still we wait for a game that so far in not eye-popping in the graphics department.  Graphics are not everything you say? True but then where are the game modes like Co-op.  A Quake launch pad and a quad don&#8217;t cut it!  I guess my only Co-op player will be that sh!tty plastic helmet that i get for 130 bucks.  Peace!</p>
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		<title>By: Justin Nolan</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-395</link>
		<dc:creator>Justin Nolan</dc:creator>
		<pubDate>Fri, 20 Jul 2007 21:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-395</guid>
		<description>Thats correct. In single player, you have AI to contend with. When a player moves or shots, the AI is calculated on the local 360 and responds to the player. When you have two different consoles with two players, the AI could respond differently, which is when the shit hits the fan.</description>
		<content:encoded><![CDATA[<p>Thats correct. In single player, you have AI to contend with. When a player moves or shots, the AI is calculated on the local 360 and responds to the player. When you have two different consoles with two players, the AI could respond differently, which is when the shit hits the fan.</p>
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		<title>By: Punkster812</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-394</link>
		<dc:creator>Punkster812</dc:creator>
		<pubDate>Fri, 20 Jul 2007 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-394</guid>
		<description>One reason why they might not be able to do it is due to the size of the world they are creating. Gears of War could do it because everything is linear, you can&#039;t jump so you can&#039;t get out of barriers and loads bad guys statically when you reach a certain point. Bungie is trying lots of new stuff like random placement of enemies and AI decisions based on enemy location. When you have two (or the rumored four) people playing a game, there is lots of calculations that need to happen. In order to make the game feel the same. In multiplayer, because there are no bots, the only data that needs to be sent is what the other players are doing and is sent to the host, the host machine then determines if a gun shot hit. So who knows, they might be able to fix it before launch, and if not, a future patch is always a possiblity.</description>
		<content:encoded><![CDATA[<p>One reason why they might not be able to do it is due to the size of the world they are creating. Gears of War could do it because everything is linear, you can&#8217;t jump so you can&#8217;t get out of barriers and loads bad guys statically when you reach a certain point. Bungie is trying lots of new stuff like random placement of enemies and AI decisions based on enemy location. When you have two (or the rumored four) people playing a game, there is lots of calculations that need to happen. In order to make the game feel the same. In multiplayer, because there are no bots, the only data that needs to be sent is what the other players are doing and is sent to the host, the host machine then determines if a gun shot hit. So who knows, they might be able to fix it before launch, and if not, a future patch is always a possiblity.</p>
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		<title>By: Dr Dmoney</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-393</link>
		<dc:creator>Dr Dmoney</dc:creator>
		<pubDate>Fri, 20 Jul 2007 04:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-393</guid>
		<description>I have seen the scans and they do say that there will be no online co/op at launch and it could be update later. Also you have to realize that it is old news (when written.) 

http://s174.photobucket.com/albums/w101/MGB66/

http://rs145.rapidshare.com/files/43653626/EGM_August_Halo_3_Scans.rar</description>
		<content:encoded><![CDATA[<p>I have seen the scans and they do say that there will be no online co/op at launch and it could be update later. Also you have to realize that it is old news (when written.) </p>
<p><a href="http://s174.photobucket.com/albums/w101/MGB66/" rel="nofollow">http://s174.photobucket.com/albums/w101/MGB66/</a></p>
<p><a href="http://rs145.rapidshare.com/files/43653626/EGM_August_Halo_3_Scans.rar" rel="nofollow">http://rs145.rapidshare.com/files/43653626/EGM_August_Halo_3_Scans.rar</a></p>
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		<title>By: Miller</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-392</link>
		<dc:creator>Miller</dc:creator>
		<pubDate>Fri, 20 Jul 2007 00:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-392</guid>
		<description>Justin Nolan. That was my exact response to this whole thing. You also have to consider that all that stuff in that issue of EGM close to a month old. So just maybe they&#039;ll have it ready for launch.</description>
		<content:encoded><![CDATA[<p>Justin Nolan. That was my exact response to this whole thing. You also have to consider that all that stuff in that issue of EGM close to a month old. So just maybe they&#8217;ll have it ready for launch.</p>
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		<title>By: lexus</title>
		<link>http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/comment-page-1/#comment-389</link>
		<dc:creator>lexus</dc:creator>
		<pubDate>Thu, 19 Jul 2007 06:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerawr.com/2007/07/18/wave-goodbye-co-op/#comment-389</guid>
		<description>wow. thats really dissapointing. i cant believe it. i had my hopes up too. oh well at least its still online...right? jk.</description>
		<content:encoded><![CDATA[<p>wow. thats really dissapointing. i cant believe it. i had my hopes up too. oh well at least its still online&#8230;right? jk.</p>
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